League of Legends Announces Changes to EMEA Esports Structure
Riot Games has revealed significant updates to its European, Middle Eastern, and African (EMEA) Regional Leagues for 2025. These changes aim to create a more flexible and sustainable esports ecosystem, particularly for tier-two competitions.
Changes to EMEA Regional Leagues
The EMEA Regional Leagues (ERLs) serve as the second tier within the League of Legends competitive structure in the region. With a total of 13 leagues, the ERLs feed into the EMEA Masters tournament, a critical event for teams aiming to progress in the competitive scene.
However, recent trends have shown a decline in viewership for the EMEA Masters. In response, Riot Games plans to adjust several rules to rejuvenate interest and engagement. The main focus is on offering more freedom to tournament organizers, particularly in terms of event formats and co-streaming opportunities.
Flexibility in Tournament Formats
One of the most notable changes is the increased flexibility for tournament organizers. Riot Games is maintaining the structured split format for 2025 but allows organizers more leeway to tailor these splits to better fit their specific communities. This shift is intended to foster an environment that is more responsive to local needs and preferences.
Co-Streaming and Broadcasting Adjustments
Riot Games is also relaxing rules around co-streaming and broadcasts. Teams will have the opportunity to co-stream all of their games, which includes options for player-view streams. This change aims to improve viewership by offering fans more ways to watch and engage with the content.
Promotion and Relegation System
While ERLs will no longer be required to have a second division, a promotion and relegation tournament must still occur at least once per season. This ensures that teams and players retain a pathway for advancement, keeping competitive integrity intact.
Team Composition and Participation
Another adjustment is the removal of the requirement for teams to have substitute players. Instead, teams can sign an ’emergency substitution’ player during tournaments if necessary. Additionally, teams can compete in third-party competitions pending approval from their respective ERL tournament organizers, although further specifics on this were not provided.
Impact on In-Person Events
Changes also extend to the requirement for hosting in-person events. There will no longer be a mandate for LAN events every split, which should ease financial and logistical burdens on organizers. This move aims to make it easier to host ERLs and reduce operating costs.
Broader Context of Riot Games Esports Changes
These updates are part of a broader strategy by Riot Games to refine its esports ecosystem. Previous changes have included modifications to the League of Legends European Championship (LEC) and the League of Legends Champions Korea (LCK), as well as the introduction of a new league in the Americas, known as the League of Legends Team Americas (LTA).
Conclusion
Riot Games’ decision to implement these changes reflects a commitment to adapting to the evolving needs of the esports community. By providing more flexibility and reducing operational costs, Riot aims to enhance the sustainability and appeal of its regional leagues, ultimately benefiting players, organizers, and fans alike as the scene prepares for a new competitive year.